![]() Players can dial 4468 at any time for a spoiler-free steer in the right direction, with hints based on the online guide from Meghann O'Neill. ![]() Gilbert and the gang toyed with adding a portable 'HintTron 3000™' that you could combine with any item to get a hint, but instead decided to use the existing in-game phones. If players get really stuck they're going to find a walkthrough online to help them out, so why not instead take control of the process and allow them to stay in the game? ![]() Well, my blood is definitely not boiling: I think this is a smart addition. I guess it's a sad fact about not only modern gamers, but older gamers that just don't have 18 hours to spend on a game." As we move to new and more casual platforms like iOS and Android, this becomes increasingly important. "I know this will cause the hardcore adventure gamer's blood to boil (as it does mine), but the lack of hints was widely criticized by some of the more casual press. Here's Gilbert on the game's development blog: And not just any old hint system: a proper hint hotline you can call from the in-game phones, reminiscent of the real gaming hint lines of the '80s. Fans and critics have remarked that the game needed a hint system and the team has, somewhat reluctantly, obliged. I thought I was just being dense, but it turns out that I'm not the only one who's had issues. I always seem to have an inventory full of loose popcorn, soot, a t-shirt and some dynamite with no clue as to how to combine them in order to get ice cream cake to a hungry ghost. I'm constantly getting stuck in Thimbleweed Park, the old-school adventure game from the creators of Maniac Mansion, Ron Gilbert and Gary Winnick.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |